Liar's Arena

Players move tiles around the board to gain money and kill enemy tiles. Each tile has a special ability, but tile identities are hidden from the opponent.

Each turn, each player chooses one of their tiles and chooses an ability for it to use, and the opponent can accept or challenge.

Each game uses 5 types of tiles, with 3 copies each.

🀥

FLOWER
gain $3
move to an X:

X
X
X
X
🀥
X
X
X
X
🀨

HARVESTER
gain $4
move forward 1

🀐

BIRD
gain $2
🔎 reveal 1 unused tile
move to an X:

X
X
X
X
X
X
🀐
X
X
X
X
X
X
🀒

KNIVES
pay the amount shown to kill:

5
5
1
5
5
1
🀒
1
5
5
1
5
5

reflected by KNIVES

🀌

THIEF
steal $4
swap places with target:

X
X
X
X
🀌
X
X
X
X

reflected by THIEF

🀙

FIREBALL
pay $3
shoot along a straight or diagonal line, exploding 3x3 at impact
direct hits reflected by FIREBALL

🀇

BACKSTABBER
pay $3, kill behind you
reflected by BACKSTABBER
OR
move 2, gain $1

🀛

GRENADES
pay $3
roll a grenade to the X if unobstructed and explode a 3x3 square:

X
X
🀛
X
X
🀍

HOOK
steal $2
grab an enemy along a straight or diagonal line and pull them adjacent
reflected by HOOK

🀎

RAM
pay $3, move 1 cardinal
then knockback: all tiles adjacent to where you end up get pushed back 1
or die if they can't move:

↖
↑
↗
←
🀎
→
↙
↓
↘
🀩

TRICKSTER
gain $1
move knight-like
if you land on an enemy, switch identities and bump them to a random adjacent unoccupied square

🀗

SPIDER
move 2, gain $0
after exchange, gain a turn
lays webs
enemy crossing web loses a turn
webs block fireballs
fireballs & grenades destroy webs

↕

MOVE
instead of claiming an ability, players can always move 1 square, gain $1

After each action, opponents can:

✓

ACCEPT
allow the claimed ability to proceed

🚩

CHALLENGE
reveal the tile!

  • if it has the claimed ability, the challenger loses a tile, and the action proceeds.
  • if it doesn't have the claimed ability, the current player loses a tile, and action is blocked.

REFLECT
certain abilities can be reflected by certain defending tiles. This can also be challenged by the original player.

When a player reaches $10 coins, they immediately ⚡ SMITE: pay $10 to kill any enemy tile.

When a tile is killed, the owning player replaces it with a tile from their hand, if they have any. When a player's 4th tile is killed, they lose and the game is over.

There are two types of special board locations:

In randomized mode, the set of starting tiles is randomized, along with the effect of the bonus square and the smite cost.